Sprite Manager Class

The SpriteManager class is a straightforward implementation of billboarded sprites created as textured rectangular meshes with InstanceModifiers set on them to prevent scaling and rotation.

HOOPS Communicator makes it easy to create any kind of complex 2D markup via the MarkupManager 2 class which uses an SVG layer on top of the 3D model for most markup types. However, sometimes it can be desirable to create markup that is part of the 3D scene. This allows it to be occluded by other 3D objects and also makes the markup geometry selectable as part of the standard HOOPS Communicator selection mechanism.

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