HOOPS Visualize HPS Public Roadmap

HOOPS Visualize HPS Public Roadmap

Last update: Apr 3, 2025

This page provides you with some insights about the HOOPS Visualize roadmap. If you are interested in providing input or collaborating on any of the projects below, please contact the HOOPS Visualize Product Manager or Tech Soft 3D support.

Release Plan and Schedule

See the HOOPS Target General Availability Dates.

FORMAT UPDATES PLAN

Refer to the HOOPS Exchange Roadmap for Format Updates Plan.

Short-term projects

Projects planned to be delivered in next release (next 4 months)

  • Partners requests

  • LinuxARM

  • Port specific 3DF capabilities to HPS

  • Cellular Volumes in HPS

Mid-term projects

Planned or on-going projects that might be delivered mid-term (in one or two releases) – After 4 months / before 12 months

  • Performance: reduced time to first draw

    • Improved instancing

    • Better concurrency

    • Reduced memory usage in specific uses cases

  • Sketchup & RealDWG Update

  • Qt6 Update

  • .Net8

  • .Net Maui Support

  • OOC APi on Linux and MacOS

  • C# interface

Long-term projects

Longer term projects we are considering

  • Graphic Engine updates

    • Unified Shader Library

    • Rendering Pipeline Update

  • Improved rendering quality

    • Visualize will improve its PBR rendering support, adding more PBR properties to its current PBR materials definition.

    • Several improvements for PBR materials, including better support for environment mapping, image based lighting, and rendering which is similar to the rendering in HOOPS Communicator.

  • Perform Collision Detection analysis in Visualize

    • While HOOPS Exchange licensees can use an integration between Visualize and Exchange to check for collisions, this is not designed for interactivity. This project would aim to have collision detection performed on the client-side without reliance on Exchange.

  • Add support for implicit modeling

    • The generative design market is pushing the boundaries of what can be manufactured. However since they do not typically use standard BRep / single body mesh forms HOOPS Visualize cannot display these models efficiently. This project will be to investigate what changes would be required to make it easier for generative design applications to use HOOPS Visualize.

  • Vulkan or DX12 drivers

    • Adding support for new generation graphics APIs will enable Visualize to add new functionality and to also begin refactoring the 3DF GS to take advantage of modern GPU architecture.

  • Parasolid Sprocket for Android

    • As Siemens has now released Parasolid for Android, Visualize will port the existing Parasolid sprocket to Android.

  • PBR output through Exchange sprocket

    • The Exchange Sprocket will be updated to offer the ability to take a HOOPS Visualize model and export it to GLTF through HOOPS Exchange.

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