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Provisional dates – Subject to change

Version

Release Date

HPS 2021 U1

2021/02/16

HPS 2021 SP1

2021/04/13 2021/04/20

HPS 2021 SP1 U1

HPS 2021 SP2

Jul 6, 2021 SP2 is delayed, new targeted release date is

HPS 2021 SP2 U1

HPS 2022

2021/12/14

Format Updates Plan

Provisional plan – Subject to change

Format

Version

Sketchup 2021

HPS 2021 SP1

Short-term projects

Projects planned to be delivered in next release (next 4 months)

  • Metal driver for MacOS and iOS

    • We are developing a new native Metal driver for use on MacOS and iOS. This is to protect our partners shipping on these platforms in case Apple removes OpenGL support.

  • Improved performance of text

    • Models which include many text geometries(such as seen in PP&M models) can see a negative performance hit. This project is designed to allow Visualize to use hardware acceleration on text entities.

  • IFC Improvements (through Exchange Sprocket)

    • Support of additional classes and information that will help model analysis and querying. This will include both the semantic information and being able to display the relationships graphically.

      • Spatial relationships: Project, Site, Building, Story, Spaces, Walls.

      • New classes: Openings.

      • Optimizations for Pipes and Beams

  • Support and display of Mates (through Exchange Sprocket)

    • This project will focus on delivering support of the CATIA V5 mates to help applications in Manufacturing simulation, Robotic, Kinematics Analysis and more generate a kinematics model of the assembly.

    • Mates will be supported both semantically and graphically.

    • Note that the support of Mates for other formats might be considered in future release cycles.

  • Improved performance of text

    • Models which include many text geometries(such as seen in PP&M models) can see a negative performance hit. This project is designed to allow Visualize to use hardware acceleration on text entities.

  • New platform: Support of Apple Silicon platform

    • HOOPS Visualize will be ported to Apple's new ARM64 architecture. This is critical for partners using HOOPS Visualize with toolkits such as Electron, delivering a more native application experience (rather than web based).

    • Beta support was already provided with HOOPS Visualize 2021.

  • Android AR Sandbox Improvements

    • The Android sandbox will have its AR Core version updated, and include the ability to approximate the Visualize model lighting to the real world environment

Mid-term projects

Planned or on-going projects that might be delivered mid-term (in one or two releases) – After 4 months / before 12 months

  • Adding custom shader support to HOOPS Visualize

    • Currently, Visualize does not support custom shaders. This project would aim to expose the ability to insert your own shaders into Visualize's web viewer.

  • Rendering of liquid and gas volumes

    • HOOPS Visualize will add support for rendering of liquid and gas volumes. This is to better support our partners in the CAE market.

  • Out Of Core Point Cloud Improvements

    • OOC will be ported to all Visualize supported platforms, including mobile platforms.

    • Point clouds will be insertable via API into OOC, instead of having to supply a file for preprocessing.

  • Parasolid Sprocket for Android

    • As Siemens has now released Parasolid for Android, Visualize will port the existing Parasolid sprocket to Android.

Mid-term projects

Planned or on-going projects that might be delivered mid-term (in one or two releases) – After 4 months / before 12 months

  • Metal driver for MacOS and iOS

    • We are developing a new native Metal driver for use on MacOS and iOS. This is to protect our partners shipping on these platforms in case Apple removes OpenGL support.

  • Improved performance for large models

    • This project will focus on improving frames per second performance when working with large models, or data sets comprised of many files. Examples include BIM federation workflows and Digital Factory simulations.

Long-term projects

Longer term projects we are considering

  • Support and display of Mates (through Exchange Sprocket)

    • This project will focus on delivering support of the CATIA V5 mates to help applications in Manufacturing simulation, Robotic, Kinematics Analysis and more generate a kinematics model of the assembly.

    • Mates will be supported both semantically and graphically.

    • Note that the support of Mates for other formats might be considered in future release cycles

  • PBR output through Exchange sprocket

    • The Exchange Sprocket will be updated to offer the ability to take a HOOPS Visualize model and export it to GLTF through HOOPS Exchange.

  • PBR improvements

    • Several improvements are planned for PBR in Visualize. This includes better support for environment mapping, image based lighting, and rendering which more closely matches what is coming in HOOPS Communicator. Finally we will add a mechanism to allow non-PBR models (such as CAD models) to be displayed in a PBR mode, providing higher quality renderings without having to re-author all data in a PBR application.

    HoloLens 2 support

    • Support for HoloLens 2 will be added. This will include being able to render models to the HL2's view, but also provide a small set of example operators for the new user interface.

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Longer term projects we are considering

  • Client-side Collision Detection

    • While HOOPS Exchange licensees can use an integration between Visualize and Exchange to check for collisions, this is not designed for interactivity. This project would aim to have collision detection performed on the client-side without reliance on Exchange.

  • Add support for implicit modeling

    • The generative design market is pushing the boundaries of what can be manufactured. However since they do not typically use standard BRep / single body mesh forms HOOPS Visualize cannot display these models efficiently. This project will be to investigate what changes would be required to make it easier for generative design applications to use HOOPS Visualize.

  • Investigate adding custom shader support to HOOPS Visualize

    • Currently, Visualize does not support custom shaders. This project would aim to expose the ability to insert your own shaders into Visualize's web viewer.

  • Investigate integration with Ceetron Desktop Components and Visualize

    • As part of the acquisition of Ceetron, we will investigate migrating their native CAE system to HOOPS Visualize.