Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 20 Next »

Commands for working with an object assembly, subassemblies, parts, and surfaces are available from the assembly object context menu. Right-click an object in the Assembly browser or the viewport to access the menu.

To select multiple objects:

  • Assembly Tree (see Browsers) - SHIFT+click objects, then right-click.
  • Model - CTRL+right-click (pick parts one at a time) or SHIFT+right-click+DRAG (multiple part selection).

Note

The Rename and Properties functions are not available when selecting multiple parts.

The following commands are available from the assembly object context menu:

 Hide/Show

Hide or show the object.

 Invert Visibility

Hides selected visible part(s)/assemblies and shows selected hidden part(s)/assemblies.

See Invert Visibility.

 Show Only

Hide all parts except for the selected objects. The top node of the assembly contains the Show All Parts command instead of Show Only.

 Expand All/Collapse All

Expand/collapse display of the selected assembly, subassemblies, or part(s) in the Assembly pane.

 Focus

Zoom in on the selected object and place it at the center of the view.

 Color

Choose whether you want a new color applied to the front (exterior) of the object, the back (interior), or both.

 Transparency...

Set the transparency value of the object.

 Render Mode

Specify how the object is drawn.

Wire Frame - Transparent outline of each segment.

Hidden Lines - Similar to wire frame but the segments are not transparent.

Triangle Mesh - Outline of the triangles used to establish the shading.

Flat Shaded - Triangles are colored but the edges of the triangles are visible.

Smooth Shaded - The edges of the triangles are smooth. This is the default render mode.

Smooth with Edges - Smooth shading with highlighted edges.

Reflective - Shiny metallic rendering.

Metallic - Dull metallic rendering.

Surface Analysis - Reflective rendering for analyzing surface irregularities.

 Display

Show/hide points on the part, wireframe, and all surfaces and solids.

 Section

Show/hide cut material or change the profile color.

Sectioning must be enabled for this selection to be active.

 Align

Enables you to directly align two parts to the same location. Align by three points or by an arc and a point. See Align Models.

 Transform

Enables you to reposition the model or part(s) in the scene. Move, Rotate, From/To, and Mirror give you precise control. Handles allows you to manually reposition the part.

 Re-tessellate

Enables you to change the tessellation quality on a part withing the work space. See Re-Tessellate.

 Calculate


 Volume

Measures the volume of a part.

 Surface

Measures the surface area of a part.

 Center of Mass

Lists the X, Y, and Z coordinates of the center of mass of a part.

 Weight

Measures the weight of a part.

 Minimum Bounding Box


The Minimum Bounding Box calculation finds the dimensions of the smallest box that could surround an object (irrespective of axes alignment). In the example below, the Reducer sample model has been transformed 45 degrees on the X, Y, and Z axes so it is no longer axis aligned. Notice how the Axis-Aligned Bounding Box is calculated.

Note

The calculated volume is more accurate than multiplying DX x DY x DZ due to precision of the volume calculation compared to rounding discrepancies using DX, DY, and DZ values.

 Axis-Aligned Bounding Box

The Axis-Aligned Bounding Box calculation finds the dimensions of the smallest box that could surround an object where the bounding box is aligned with the X, Y, and Z axes.

Note

The calculated volume is more accurate than multiplying DX x DY x DZ due to precision of the volume calculation compared to rounding discrepancies using DX, DY, and DZ values.

 Add New Part

Enables you to add a new part in the assembly tree. Add under the Scene or add to an assembly or sub-assembly.

Once a new node has been added, one can then move parts and assemblies into the new assembly node.

 Delete

Enables you to remove an assembly tree item. This can be an assembly, sub assembly, part, solid, or set.

When deleting a part, one will always be given a confirmation message before actual deletion occurs.

 Rename...

Rename the object. When selected, the object name becomes editable. Type the new name and press Enter.

 Properties

Display object properties (metadata). You can Copy the metadata to the Windows clipboard for use in other applications or Save it as a .txt, .csv, .xml, .xls (Excel 97), or .xlsx (Excel 2007) file.

Switch to another part with the dialog remaining open by simply selecting another part.

  • No labels