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When a thread or striped texture is applied on geometry, moiré patterns may appear when zooming out.

This fringe pattern can be avoided by using a decimation filter on the texture.

In order to apply a decimation filter, please use:

HPS::TextureOptionsKit::SetDecimationFilter(HPS::Material::Texture::Decimation filter)

Our documentation specifies the different options available: Decimation filters.

Please find below an example of the effect of the Mipmap option:

Filter off

Filter on

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