- Created by Lauralee Reinke (Unlicensed), last modified on Sun Nov 02, 2014
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- Open the Angular menu on the 3D Document Toolbar. (How? Click the drop-down arrow to the right of the Angular icon. You should see a drop-down menu listing the available commands.)
- Select Three Vertices Angle. Red dots designate available points on the model.
- Optional: Navigate to or enter a hyperlink to a file or a ???.
- Click three points on the model. The second point you select will be the vertex of the angle. Crosshairs indicate when the pointer is properly positioned over a point.
- Drag the label into position and click once.
Note
To cancel this operation, press Esc on your keyboard.
If red dots do not appear on the model when you call the command, you may need to go to the 3D Viewer Settings page and click the Points Visible on Picking checkbox.
You can measure the reflex angle by right-clicking the label and selecting Flip Axis from the context menu.
If you want to add several of the same type of markup, you may select the Lock tool checkbox that appears when you select a markup command. This will allow you to keep adding the same type of markup to the scene until you click Stop.
- Open the Angular menu on the 3D Document Toolbar. (How? Click the drop-down arrow to the right of the Angular icon. You should see a drop-down menu listing the available commands.)
- Select Two Edge Angle.
- Optional: Navigate to or enter a hyperlink to a file or a ???.
- Click an edge on the model. The edge is highlighted when the pointer is properly positioned.
- Click a co-planar edge on the model.
- Drag the label into position and click once.
Note
To cancel this operation, press Esc on your keyboard.
If you want to add several of the same type of markup, you may select the Lock tool check box that appears when you select a markup command. This will allow you to keep adding the same type of markup to the scene until you click Stop.
- Open the Angular menu on the 3D Document Toolbar. (How? Click the drop-down arrow to the right of the Angular icon. You should see a drop-down menu listing the available commands.)
- Select Surface Point to Point Angle.
- Optional: Navigate to or enter a hyperlink to a file or a ???.
- Click on a surface. A surface is highlighted when the pointer is properly positioned.
- Click a point on the model. Red dots designate available points on the model. Crosshairs indicate when the pointer is properly positioned over a point.
- Drag the label into position and click once.
Note
To cancel this operation, press Esc on your keyboard.
If you want to add several of the same type of markup, you may select the Lock tool check box that appears when you select a markup command. This will allow you to keep adding the same type of markup to the scene until you click Stop.
- Open the Angular menu on the 3D Document Toolbar. (How? Click the drop-down arrow to the right of the Angular icon. You should see a drop-down menu listing the available commands.)
- Select Surface Point to Edge Angle.
- Optional: Navigate to or enter a hyperlink to a file or a ???.
- Click on a surface of the model. A surface is highlighted when the pointer is properly positioned.
- Click an edge on the model. The edge is highlighted when the pointer is properly positioned for selection.
- Drag the label into position and click once.
Note
To cancel this operation, press Esc on your keyboard.
If you want to add several of the same type of markup, you may select the Lock tool check box that appears when you select a markup command. This will allow you to keep adding the same type of markup to the scene until you click Stop.
- Open the Angular menu on the 3D Document Toolbar. (How? Click the drop-down arrow to the right of the Angular icon. You should see a drop-down menu listing the available commands.)
- Select Surface Point to Surface Point Angle.
- Optional: Navigate to or enter a hyperlink to a file or a ???.
- Click a surface on the model. A surface is highlighted when the pointer is properly positioned.
- Click another surface on the model.
- Drag the label into position and click once.
Note
To cancel this operation, press Esc on your keyboard.
If you want to add several of the same type of markup, you may select the Lock tool check box that appears when you select a markup command. This will allow you to keep adding the same type of markup to the scene until you click Stop.
- Open the Angular menu on the 3D Document Toolbar. (How? Click the drop-down arrow to the right of the Angular icon. You should see a drop-down menu listing the available commands.)
- Select Two Points Draft Angles.
- Optional: Navigate to or enter a hyperlink to a file or a ???.
- By default, the Two Points Draft Angles command measures the angle along the Z-Axis. To choose another axis, click the appropriate radio button in the Two Points Draft Angle Measurement dialog box.
- Click two points on the model. The second point you select will be the vertex of the angle.
- Drag the label into position and click once.
Note
To cancel this operation, press Esc on your keyboard.
You can change or flip the direction of the axis segment used to form the angle by right-clicking the label and selecting Flip Axis from the context menu.
To change the main axis, mouse over the markup label and right-click to view the context menu.
If red dots do not appear on the model when you call the command, you may need to go to the 3D Viewer Settings page and click the Points Visible on Picking check box.• You can change the main axis from the right-click context menu.
If you want to add several of the same type of markup, you may select the Lock tool check box that appears when you select a markup command. This will allow you to keep adding the same type of markup to the scene until you click Stop.
- Open the Angular menu on the 3D Document Toolbar. (How? Click the drop-down arrow to the right of the Angular icon. You should see a drop-down menu listing the available commands.)
- Select Surface Draft Angle.
- Optional: Navigate to or enter a hyperlink to a file or a ???.
- By default, the Surface Draft Angle command measures the angle along the Z-Axis. To choose another axis, click the appropriate radio button in the Surface Draft Angle Measurement dialog box.
- Click a surface on the model.
- Drag the label into position and click once.
Note
To cancel this operation, press Esc on your keyboard.
You can change or flip the direction of the axis segment used to form the angle by right-clicking the label and selecting from the context menu.
To change the main axis, mouse over the markup label and right-click to view the context menu.
If you want to add several of the same type of markup, you may select the Lock tool check box that appears when you select a markup command. This will allow you to keep adding the same type of markup to the scene until you click Stop.
Markup context menu
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