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Create an Angular Dimension Markup
 Measure a three-point angle
  1. Open the Angular menu on the 3D Document Toolbar. (How? Click the drop-down arrow to the right of the Angular icon. You should see a drop-down menu listing the available commands.)
  2. Select Three Vertices Angle. Red dots designate available points on the model.
  3. Optional: Navigate to or enter a hyperlink to a file or a ???.
  4. Click three points on the model. The second point you select will be the vertex of the angle. Crosshairs indicate when the pointer is properly positioned over a point.
  5. Drag the label into position and click once.

Note

To cancel this operation, press Esc on your keyboard.

If red dots do not appear on the model when you call the command, you may need to go to the 3D Viewer Settings page and click the Points Visible on Picking checkbox.

You can measure the reflex angle by right-clicking the label and selecting Flip Axis from the context menu.

If you want to add several of the same type of markup, you may select the Lock tool checkbox that appears when you select a markup command. This will allow you to keep adding the same type of markup to the scene until you click Stop.

 Measure a two-edge angle
  1. Open the Angular menu on the 3D Document Toolbar. (How? Click the drop-down arrow to the right of the Angular icon. You should see a drop-down menu listing the available commands.)
  2. Select Two Edge Angle.
  3. Optional: Navigate to or enter a hyperlink to a file or a ???. You can hyperlink to the following:
    internet page
    a user view
    another document in the workspace
    a file location 
  4. Click an edge on the model. The edge is highlighted when the pointer is properly positioned.
  5. Click a co-planar edge on the model.
  6. Drag the label into position and click once.

Note

To cancel this operation, press Esc on your keyboard.

If you want to add several of the same type of markup, you may select the Lock tool check box that appears when you select a markup command. This will allow you to keep adding the same type of markup to the scene until you click Stop.

 Measure the angle between a surface point and a point
  1. Open the Angular menu on the 3D Document Toolbar. (How? Click the drop-down arrow to the right of the Angular icon. You should see a drop-down menu listing the available commands.)
  2. Select Surface Point to Point Angle.
  3. Optional: Navigate to or enter a hyperlink to a file or a ???.
    You can hyperlink to the following:
    internet page
    a user view
    another document in the workspace
    a file location  
  4. Click on a surface. A surface is highlighted when the pointer is properly positioned.
  5. Click a point on the model. Red dots designate available points on the model. Crosshairs indicate when the pointer is properly positioned over a point.
  6. Drag the label into position and click once.

Note

To cancel this operation, press Esc on your keyboard.

If you want to add several of the same type of markup, you may select the Lock tool check box that appears when you select a markup command. This will allow you to keep adding the same type of markup to the scene until you click Stop.

 Measure the angle between a point on a surface and an edge
  1. Open the Angular menu on the 3D Document Toolbar. (How? Click the drop-down arrow to the right of the Angular icon. You should see a drop-down menu listing the available commands.)
  2. Select Surface Point to Edge Angle.
  3. Optional: Navigate to or enter a hyperlink to a file or a ???.
    You can hyperlink to the following:
    internet page
    a user view
    another document in the workspace
    a file location  
  4. Click on a surface of the model. A surface is highlighted when the pointer is properly positioned.
  5. Click an edge on the model. The edge is highlighted when the pointer is properly positioned for selection.
  6. Drag the label into position and click once.

Note

To cancel this operation, press Esc on your keyboard.

If you want to add several of the same type of markup, you may select the Lock tool check box that appears when you select a markup command. This will allow you to keep adding the same type of markup to the scene until you click Stop.

 Measure the angle defined by points on two surfaces
  1. Open the Angular menu on the 3D Document Toolbar. (How? Click the drop-down arrow to the right of the Angular icon. You should see a drop-down menu listing the available commands.)
  2. Select Surface Point to Surface Point Angle.
  3. Optional: Navigate to or enter a hyperlink to a file or a ???.
    You can hyperlink to the following:
    internet page
    a user view
    another document in the workspace
    a file location  
  4. Click a surface on the model. A surface is highlighted when the pointer is properly positioned.
  5. Click another surface on the model.
  6. Drag the label into position and click once.

Note

To cancel this operation, press Esc on your keyboard.

If you want to add several of the same type of markup, you may select the Lock tool check box that appears when you select a markup command. This will allow you to keep adding the same type of markup to the scene until you click Stop.

 Measure a two-point draft angle
  1. Open the Angular menu on the 3D Document Toolbar. (How? Click the drop-down arrow to the right of the Angular icon. You should see a drop-down menu listing the available commands.)
  2. Select Two Points Draft Angles.
  3. Optional: Navigate to or enter a hyperlink to a file or a ???.
    You can hyperlink to the following:
    internet page
    a user view
    another document in the workspace
    a file location  
  4. By default, the Two Points Draft Angles command measures the angle along the Z-Axis. To choose another axis, click the appropriate radio button in the Two Points Draft Angle Measurement dialog box.
  5. Click two points on the model. The second point you select will be the vertex of the angle.
  6. Drag the label into position and click once.

Note

To cancel this operation, press Esc on your keyboard.

You can change or flip the direction of the axis segment used to form the angle by right-clicking the label and selecting Flip Axis from the context menu.

To change the main axis, mouse over the markup label and right-click to view the context menu.

If red dots do not appear on the model when you call the command, you may need to go to the 3D Viewer Settings page and click the Points Visible on Picking check box.• You can change the main axis from the right-click context menu.

If you want to add several of the same type of markup, you may select the Lock tool check box that appears when you select a markup command. This will allow you to keep adding the same type of markup to the scene until you click Stop.

 Measure a draft angle using a surface point
  1. Open the Angular menu on the 3D Document Toolbar. (How? Click the drop-down arrow to the right of the Angular icon. You should see a drop-down menu listing the available commands.)
  2. Select Surface Draft Angle.
  3. Optional: Navigate to or enter a hyperlink to a file or a ???.
    You can hyperlink to the following:
    internet page
    a user view
    another document in the workspace
    a file location  
  4. By default, the Surface Draft Angle command measures the angle along the Z-Axis. To choose another axis, click the appropriate radio button in the Surface Draft Angle Measurement dialog box.
  5. Click a surface on the model.
  6. Drag the label into position and click once.

Note

To cancel this operation, press Esc on your keyboard.

You can change or flip the direction of the axis segment used to form the angle by right-clicking the label and selecting from the context menu.

To change the main axis, mouse over the markup label and right-click to view the context menu.

If you want to add several of the same type of markup, you may select the Lock tool check box that appears when you select a markup command. This will allow you to keep adding the same type of markup to the scene until you click Stop.

Editing the Markup
 Hide/show a label
  1. Right-click the markup dimension label itself or the name of the label in the Markups browser pane to open the context menu.
  2. Click Hide (or Show) markup name to manage whether or not the label is displayed in the scene.
 Flip the axis
  1. Right-click the markup dimension label itself or the name of the label in the Markups browser pane to open the context menu.
  2. Click Flip Axis to reverse the direction of the measurement.
 Set measurement units
  1. Right-click the markup dimension label itself or the name of the label in the Markups browser pane to open the context menu.
  2. Select Units, then click your choice of units on the flyout menu.

Note

Select Display Units on the flyout menu to show/hide measurement units in the label.

Select As Environment on the flyout menu to show/hide . . .

WHAT IS AS ENVIRONMENT? This means that based on where you're physically at (based on your OS regional settings) it'll choose the respective units. So in the US we use Degrees as an example.

 Set number of decimal places displayed in the measurement
  1. Right-click the markup dimension label itself or the name of the label in the Markups browser pane to open the context menu.
  2. Select Decimal Places, then click your choice on the flyout menu.
 Keep a label in front of the model
  1. Right-click the label itself or the name of the label in the Markups pane to open the context menu.
  2. Click Stay on Top. The Stay on Top setting has a check mark beside it when it is enabled.

Note

Markup labels (with the exception of a 2D Note) rotate along with your view of the model. This can result in the label appearing behind the model. You can prevent this with the Stay on Top setting.

Follow this same procedure to disable the Stay on Top setting.

 Lock a label in position
  1. Right-click the label itself or the name of the label in the Markups pane to open the context menu.
  2. Click Lock Position. The Lock Position setting has a check mark beside it when it is enabled.

Note

Follow the same procedure to disable the Lock Position setting.

The labels with the Lock Position setting enabled will still rotate with the view of the model. Lock Position only prevents the label from being moved with a drag operation. See "Keep a label in front of the model" on this page.

 Delete a label
  1. Right-click the label itself or the name of the label in the Markups pane to open the context menu.
  2. Click Delete on the menu.A dialog box asks you to confirm the deletion.

Note

Deleting a note or markup dimension label removes it permanently. If you would rather temporarily hide a label, see "Hide/show a label" on this page.
 Properties
 Change the font and background used in a label
  1. Right-click the label itself or the name of the label in the Markups pane to open the context menu. (See The SpinFire Professional 11.0 User Interface and Browsers.)
  2. Click Properties.This opens the markup Properties dialog box.
  3. Click the button that displays the current font name and size.This opens the Font dialog box. (See 3D Viewer Settings.)
  4. Select the desired font settings and click OK.
  5. Click the Background... button to open the Color dialog box.
  6. Select the background color for the label and click OK.

Note

A preview of the selected font and background is shown in the Properties dialog box.

This procedure changes the font of the selected label only. (See 3D Viewer Settings.)

 Change the color of markup arrows and lines
  1. Right-click the label itself or the name of the label in the Markups pane to open the context menu. (See The SpinFire Professional 11.0 User Interface and Browsers.)
  2. Click Properties. This opens the markup Properties dialog box.
  3. Click the Color... button associated with either Arrow or Line to open the Color dialog box.
  4. Click the desired color and click OK.

Note

This procedure changes the color of the selected label only. (See 3D Viewer Settings.)
 Add a link to a markup label
  1. Right-click the label itself or the name of the label in the Markups pane to open the context menu. (See The SpinFire Professional 11.0 User Interface and Browsers.)
  2. Click Properties.This opens the markup Properties dialog box
  3. Click in the Hyperlink box.
  4. Type the path of the Web page or file you want to link to, or click the folder icon to browse to a local file.
  5. Click OK. The text of the label should be underlined.

Note

Examples of valid link paths include:

To link to a user view, type the pound sign (#) followed by the name of the saved view.

To link to another document within the .3D file, surround the name of the document with square brackets [ ]. For example, typing [Wheel] would open the Wheel document.

If you would like to link a user view within a 3D document, add the pound sign # followed by the viewname. For example, typing [Wheel]#view2 would open the Wheel document and display the view named view2.

SpinFire 11.0 will append the http:// protocol header to any relative link. Therefore, links to files must use an absolute path.

 Add or edit a description or comment

To add or edit a description

  1. Right-click the label itself or the name of the label in the Markups browser pane to open the context menu. (See The SpinFire Professional 11.0 User Interface and Browsers.)
  2. Click Properties.This opens the markup Properties dialog box.
  3. Click in the Description box and type a description.
  4. Click OK.The description will appear on the label beneath the original measurement or note.

To add or edit a comment

  1. Right-click the label itself or the name of the label in the Markups pane to open the context menu. (See The SpinFire Professional 11.0 User Interface and Browsers.)
  2. Click Properties.This opens the markup Properties dialog box.
  3. Click in the Comments box and type your comment.
  4. Click OK. A mark will appear in the lower-right corner of the label, indicating the presence of a comment.
 User views

 

 Add the markup to another view

 

 Move the markup to another view

 

 Remove the markup from view

 HOW IS THIS DIFFERENT FROM DELETE?
"Delete" removes the markup completely.
Markups can be associated to a User View. So when you go to that user view you can see the markup but then not see it in other user views.
Remove from view breaks this reference from the particular user view. 

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