When a thread or stripes textures is applied on geometry, moiré pattern appears when the zooming out.
This fringe pattern can be avoided by using a decimation filter on the texture.
In order to apply a decimation filter, please use:
HPS::TextureOptionsKit::SetDecimationFilter(HPS::Material::Texture::Decimation filter)
Our documentation specify the different options available: Decimation filters.
Please find below an example of the effect of the Mipmap option: