Language: JavaScript
The following JavaScript is a modified version of the Bounding Box example provided in the Developer Examples section of the Quickstart menu. This modified example contains three components:
BoundingBoxMarkup
class extended from MarkupItemSelection event handler
Registering event handler as a Callback
Complete the following steps to add this BoundingBoxMarkup
class to any Sample Model in the Quickstart application:
Launch the Quickstart server and choose any of the sample models
Open the web browser console
Add the following
BoundingBoxMarkup
class by copying it into the console:
//Create bounding box markup item var BoundingBoxMarkup = /** @class */ (function (_super) { __extends(BoundingBoxMarkup, _super); function BoundingBoxMarkup(viewer) { var _this = _super.call(this) || this; _this._box = null; _this._boxVertices = new Communicator.Markup.Shape.CircleCollection(); _this._boxVertexSize = 1.0; _this._boxWires = new Communicator.Markup.Shape.LineCollection(); _this._viewer = viewer; return _this; } BoundingBoxMarkup.prototype.setVertexSize = function (vertexSize) { this._boxVertexSize = vertexSize; this._viewer.markupManager.refreshMarkup(); }; BoundingBoxMarkup.prototype.setWireWidth = function (wireWidth) { this._boxWires.setStrokeWidth(wireWidth); this._viewer.markupManager.refreshMarkup(); }; BoundingBoxMarkup.prototype.draw = function () { if (!this._box) { return; } this._update(); var renderer = this._viewer.markupManager.getRenderer(); renderer.drawCircles(this._boxVertices); renderer.drawLines(this._boxWires); }; BoundingBoxMarkup.prototype.setBox = function (box) { this._box = box.copy(); }; BoundingBoxMarkup.prototype.clearBox = function () { this._box = null; }; BoundingBoxMarkup.prototype.setBoxColor = function (color) { this._boxVertices.setFillColor(color); this._boxVertices.setStrokeColor(color); this._boxWires.setStrokeColor(color); this._viewer.markupManager.refreshMarkup(); }; BoundingBoxMarkup.prototype._update = function () { this._boxVertices.clear(); this._boxWires.clear(); if (this._box === null) { return; } var view = this._viewer.view; // create points around the selection var points = []; points.push(new Communicator.Point3(this._box.min.x, this._box.max.y, this._box.max.z)); points.push(new Communicator.Point3(this._box.max.x, this._box.max.y, this._box.max.z)); points.push(new Communicator.Point3(this._box.max.x, this._box.min.y, this._box.max.z)); points.push(new Communicator.Point3(this._box.min.x, this._box.min.y, this._box.max.z)); points.push(new Communicator.Point3(this._box.min.x, this._box.max.y, this._box.min.z)); points.push(new Communicator.Point3(this._box.max.x, this._box.max.y, this._box.min.z)); points.push(new Communicator.Point3(this._box.max.x, this._box.min.y, this._box.min.z)); points.push(new Communicator.Point3(this._box.min.x, this._box.min.y, this._box.min.z)); points = points.map((point) => view.projectPoint(point)); // generate vertices from points var vertices = []; vertices = points.map((point) => Communicator.Point2.fromPoint3(point)); // add points vertices.forEach((vertex) => this._boxVertices.addCircle(vertex, this._boxVertexSize)); // create box wireframe this._boxWires.addLine(vertices[0], vertices[1]); this._boxWires.addLine(vertices[1], vertices[2]); this._boxWires.addLine(vertices[2], vertices[3]); this._boxWires.addLine(vertices[3], vertices[0]); this._boxWires.addLine(vertices[4], vertices[5]); this._boxWires.addLine(vertices[5], vertices[6]); this._boxWires.addLine(vertices[6], vertices[7]); this._boxWires.addLine(vertices[7], vertices[4]); this._boxWires.addLine(vertices[0], vertices[4]); this._boxWires.addLine(vertices[1], vertices[5]); this._boxWires.addLine(vertices[2], vertices[6]); this._boxWires.addLine(vertices[3], vertices[7]); }; return BoundingBoxMarkup; }(Communicator.Markup.MarkupItem));
4. Next, add an event handler that will trigger when a selection is made:
//Selection function that adds bounding box to selected node function mySelectionFunc(event) { var markupManager = hwv.getMarkupManager(); var model = hwv.getModel(); var selection = event.getSelection(); if (selection.isNodeSelection()) { var partId = selection.getNodeId(); if (model.isNodeLoaded(partId)) { model.getNodesBounding([partId]).then(function (boundingBox) { _boundingBoxMarkup.setBox(boundingBox); _boundingBoxMarkupHandle = hwv.getMarkupManager().registerMarkup(_boundingBoxMarkup); }); } } else { _boundingBoxMarkup.clearBox(); if (_boundingBoxMarkupHandle !== null) { hwv.getMarkupManager().unregisterMarkup(_boundingBoxMarkupHandle); } } };
5. Now register the event handler:
//Set callback for selection function hwv.setCallbacks({ selectionArray: function (events) { events.forEach((event) => mySelectionFunc(event)); } });
6. Last, initialize a new BoundingBoxMarkup
:
//Create variables var _boundingBoxMarkup = new BoundingBoxMarkup(hwv);
Make a selection on the model. A bounding box should be drawn around the item.
For your convenience in doing one copy-and-paste operation in the Web Viewer, the code above has been consolidated:
Related content
Learn more about Markup Basics in our official HOOPS Web Viewer documentation.