Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

This fringe pattern can be avoided by using a decimation filter on the texture.

In order to apply a decimation filter, please use:

Code Block
languagecpp
HPS::TextureOptionsKit::SetDecimationFilter(HPS::Material::Texture::Decimation filter)

Our documentation specifies the different options available: Decimation filters.

Please find below an example of the effect of the Mipmap option:To learn more check out our forum post.

Filter off

...

Filter on

...