Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Table of Contents

Introduction

In this article, we’re Parsing and interpreting the PRC structure is non-trivial in some cases, as described in our documentation for PRC Basics.

In this forum post, we are going to describe traversing a PRC model file using a builtin Visitor pattern sample. Based on the ImportExport sample project, you will be able to make a prototype easily, which can retrieve or update model file.

As you can see in the below link, in some cases parsing and interpreting the PRC structures is non-trivial.

PRC Basics

We are providing sample source code to traverse the model file using Visitor patternand update the model file. This sample is reusable and you can port the code into your application as it is even if you don’t know in the details of the traversing manner.

Instructions

Workbench project preparation

Prepare a workbench project based on ImportExport sample.

  1. Copy ImportExport folder from <HOOPS_Exchange_Publish SDK dir>\samples\exchange\exchangesource and past in your project folder

  2. Rename the copied folder name to “ImportTraverseExport“

  3. Copy HOOPSExchangePublishSample.props file from <HOOPS_Exchange_Publish SDK dir>\samples and past in the ImportTraverseExport folder

  4. Copy common.hpp file from <HOOPS_Exchange_Publish SDK dir>\samples\exchange\exchangesource and past in the project folder

  5. Start Visual Studio 2015 and open the ImportExport project

  6. Close Visual Studio with saving the solution as “ImportTraverseExport.sln”

  7. Create a file naming “VS2015.bat“ and open it in a text editor

  8. Edit the bat file so that it opens the solution with specifying HEXCHANGE_INSTALL_DIR environment variable

    Code Block
    languagetext
    SET HEXCHANGE_INSTALL_DIR=C:\SDK\HOOPS_Exchange_Publish_2020_SP1
    CALL "C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\devenv.exe" ImportTraverseExport.sln

    C:\SDK\HOOPS_Exchange_Publish_2020_SP1 is your HOOPS Exchange install dir

  9. Save and close the bat file

  10. Open the solution using the bat file

  11. Add $(HEXCHANGE_INSTALL_DIR)\include in the Additional Include Directories of C/C++ - General page of project property

    Image Removed

  12. Open ImportExport.cpp and edit like below

    Code Block
    languagecpp
    ...
    #include "common.hpp"
    #include <sstream>
    ...
    	//
    	// ### INITIALIZE HOOPS EXCHANGE
    	//
    	std::wstringstream bin_dir;
    #ifdef _DEBUG
    	std::wstring buffer;
    	buffer.resize(_MAX_PATH * 2);
    	if (GetEnvironmentVariable(L"HEXCHANGE_INSTALL_DIR", &buffer[0], static_cast<DWORD>(buffer.size())))
    	{
    		bin_dir << buffer.data() << L"/bin/win64\0";
    	}
    #else
    	bin_dir << L"";
    
    #endif
    
    	A3DSDKHOOPSExchangeLoader sHoopsExchangeLoader(bin_dir.str().data());
    ...
  13. Build the project and verify that the import and export process works properly

Info

To run this application, it is necessary to specify source and destination CAD file names to the Command Arguments of Debugging page of the project property

i.e.)
"$(HEXCHANGE_INSTALL_DIR)\samples\data\step\helloworld.stp" "C:\temp\helloworld.prc"

Porting Visitor pattern

Though you can find some sample projects including Visitor pattern, visitor pattern of the Collision sample will be the best for reuse.

  1. Copy visitor folder from <HOOPS_Exchange_Publish SDK dir>\samples\exchange\exchangesource\Collision and past in the ImportTraverseExport folder

  2. Back to the project of Visual Studio.

  3. Create a new filter named “visitor” under the Header Files and add all header files in the visitor folder

    Image Removed

  4. Create a new filter named “visitor” under the Source Files and add all cpp files in the visitor folder

    Image Removed

Implement tree traverse function

Implement a function which calls the visitor pattern.

Create traverseModelFile function in ImportExport.cpp

Code Block
languagecpp
...
#include <sstream>

#include "visitor/VisitorContainer.h"
#include "visitor/VisitorTree.h"

static MY_CHAR acSrcFileName[_MAX_PATH * 2];
static MY_CHAR acDstFileName[_MAX_PATH * 2];
static MY_CHAR acLogFileName[_MAX_PATH * 2];

void traverseModelFile(A3DAsmModelFile* pModelFile)
{
	// Prepare Visitor container
	A3DVisitorContainer sA3DVisitorContainer(CONNECT_TRANSFO);
	sA3DVisitorContainer.SetTraverseInstance(true);

	// Prepare Tree traverse visitor and set to the container
	A3DTreeVisitor *pA3DTreeVisitor = new A3DTreeVisitor(&sA3DVisitorContainer);
	sA3DVisitorContainer.push(pA3DTreeVisitor);

	// Prepare model file connector and call Traverse
	A3DModelFileConnector sModelFileConnector(pModelFile);
	A3DStatus sStatus = sModelFileConnector.Traverse(&sA3DVisitorContainer);

}

//######################################################################################################################
#ifdef _MSC_VER
int wmain(A3DInt32 iArgc, A3DUniChar** ppcArgv)
...

Split the Convert process into Import and Export so that the traverse function can be called after importing

Code Block
languagecpp
...
	A3DExport sExport(acDstFileName); // see A3DSDKInternalConvert.hxx for import and export detailed parameters

									  // perform conversion
	CHECK_RET(sHoopsExchangeLoader.Import(sImport));

	traverseModelFile(sHoopsExchangeLoader.m_psModelFile);

	CHECK_RET(sHoopsExchangeLoader.Export(sExport));
...

...

Build the project

...

Make a break point in the TreeVisitor.cpp and verify that a model file is traversed

...

Derived class creation

Thanks to the visitor pattern sample, now you can access model file from the root to leaves in correct manner. Though you can add your own retrieving and updating processes in it, we recommend you to make derived classes of A3DTreeVisitor so that you can divide code into common traverse and various use cases. You don't need to write traverse code in the each use case.

...

Create a derived class of A3DTreeVisitor

Code Block
languagecpp
...
static MY_CHAR acLogFileName[_MAX_PATH * 2];

class myTreeVisitor: public A3DTreeVisitor
{
public:
	myTreeVisitor(A3DVisitorContainer* psContainer = NULL) : A3DTreeVisitor(psContainer) { psContainer->SetTraverseInstance(true); };
	~myTreeVisitor() {};

public:
	virtual A3DStatus visitEnter(const A3DProductOccurrenceConnector& sConnector) override
	{
		A3DStatus iRet = A3DTreeVisitor::visitEnter(sConnector);

		// My processes

		return iRet;
	}

	virtual A3DStatus visitLeave(const A3DProductOccurrenceConnector& sConnector) override
	{
		A3DStatus iRet = A3D_SUCCESS;

		// My processes

		iRet = A3DTreeVisitor::visitLeave(sConnector);
		return iRet;
	}
};

void traverseModelFile(A3DAsmModelFile* pModelFile)
...

Use the derived myTreeVisitor class instead of A3DTessVisitor in the traverseModelFile function

Code Block
...
	// Prepare Tree traverse visitor and set to the container
	myTreeVisitor *pMyTreeVisitor = new myTreeVisitor(&sA3DVisitorContainer);
	sA3DVisitorContainer.push(pMyTreeVisitor);
...

...

Build the project

...

Make break points in the myTreeVisitor class and verify that the class is called

...

Info

In the A3DTreeVisitor, model file is traversed recursively from root (pModelFile) to leaves (Product Occurrence, Part definition, Representation Item, …). The visitEnter() method is called at beginning of the each node traversing and the visitLeave() is called at ending of traversing. Due to the nature of the visitor pattern, all model tree nodes use the same methods (visitEnter and visitLeave) by changing connector type in the argument.

In the above sample, you can implement your own processes when Product Occurence is traversed by setting as A3DProductOccurrenceConnector in the argument.

The following is connector type list

Node type

Connector

A3DAsmModelFile

A3DModelFileConnector

A3DAsmProductOccurrence

A3DProductOccurrenceConnector

A3DAsmPartDefinition

A3DPartConnector

A3DRiRepresentationItem

A3DRiConnector

A3DRiBrepModel

A3DRiBrepModelConnector

A3DRiSet

A3DRiSetConnector

A3DRiPolyBrepModel

A3DPolyRiBrepModelConnector

Logging component names

Add code to log component names in the console

Code Block
languagecpp
...
private:
	int m_iLevel = 0;

public:
	virtual A3DStatus visitEnter(const A3DProductOccurrenceConnector& sConnector) override
	{
		A3DStatus iRet = A3DTreeVisitor::visitEnter(sConnector);

		// Increment level
		m_iLevel++;

		// Get the ProductOccurrence (PO)
		const A3DEntity* pEntity = sConnector.GetA3DEntity();
		A3DAsmProductOccurrence* pOccurrence = (A3DAsmProductOccurrence*)pEntity;

		// Get RootBaseData of the PO
		A3DRootBaseData sRootBaseData;
		A3D_INITIALIZE_DATA(A3DRootBaseData, sRootBaseData);
		A3DRootBaseGet(pOccurrence, &sRootBaseData);

		// Get the PO name  
		A3DUniChar acName[256];
		if (sRootBaseData.m_pcName)
			A3DMiscUTF8ToUTF16(sRootBaseData.m_pcName, acName);
		else
			wcscpy_s(acName, _T("NO_NAME"));

		// Show the PO name with level 
		for (int i = 0; i < m_iLevel; i++)
			_tprintf(_T("+ "));

		_tprintf(_T("%s\n"), acName);

		return iRet;
	}

	virtual A3DStatus visitLeave(const A3DProductOccurrenceConnector& sConnector) override
	{
		A3DStatus iRet = A3D_SUCCESS;

		// Decrement level
		m_iLevel--;

		iRet = A3DTreeVisitor::visitLeave(sConnector);
		return iRet;
	}
...

...

Build the project

...

Verify that Product Occurrence name are displayed in the console

...

In the above image, we used Landing Gear model in the sample folder.
"$(HEXCHANGE_INSTALL_DIR)\samples\data\catiaV5\CV5_Landing Gear Model_LandingGear.CATProduct"

Getting component visibility

If you open the Landing_Gear_Assy in HOOPS Demo Viewer (HDV), you will see a component is invisible in default.

...

The visibility parameter is bit complex because parent visibility affects to the child components. This problem is managed using a separate visitor (A3DVisitorColorMaterials) in the visitor pattern sample.

There are following Visitor classes and multiple visitors can be called via the visitor container.

Flag

Visitor class

Member

CONNECT_TRANSFO

A3DVisitorTransfo

Transform

CONNECT_COLORS

A3DVisitorColorMaterials

Color, material, visibility

CONNECT_MESH

A3DVisitorTessellation

Tessallation

CONNECT_BREP

A3DVisitorBrep

B-rep

Add CONNECT_COLORS to the visitor container

Code Block
languagecpp
...
#include "visitor/VisitorTree.h"
#include "visitor/VisitorCascadedAttribute.h"
#include "visitor/CascadedAttributeConnector.h"
...
void traverseModelFile(A3DAsmModelFile* pModelFile)
{
	// Prepare Visitor container
	A3DVisitorContainer sA3DVisitorContainer(CONNECT_TRANSFO | CONNECT_COLORS);
	sA3DVisitorContainer.SetTraverseInstance(true);
	...

Add code to access visibility info

Code Block
languagecpp
...
	virtual A3DStatus visitEnter(const A3DProductOccurrenceConnector& sConnector) override
	{
...
		_tprintf(_T("%s"), acName);

		A3DVisitorColorMaterials *pA3DCascadedVisitor = static_cast<A3DVisitorColorMaterials*>(m_psContainer->GetVisitorByName("CascadedAttribute"));
		if (pA3DCascadedVisitor)
		{
			ColorMaterialsConnector sColorConnector(nullptr);
			pA3DCascadedVisitor->GetColorMaterialConnector(sColorConnector);

			if (sColorConnector.IsShow())
				_tprintf(_T("\n"));
			else
				_tprintf(_T(" (Hidden)\n"));
		}

		return iRet;
	}
...

...

Build the project

...

Verify that (Hidden) is added after the Product Occurence name

...

Getting instance transformation

You will see in HDV that some components are used multiple times in the assembly model.

...

Add code to get transformation of each instance.

You will see that the visitor to get transform is already assigned to the visitor container.
A3DVisitorContainer sA3DVisitorContainer(CONNECT_TRANSFO | CONNECT_COLORS);

Add override function of A3DPartConnector and get the part transform

Code Block
languagecpp
class myTreeVisitor: public A3DTreeVisitor
{
...
	virtual A3DStatus visitEnter(const A3DPartConnector& sConnector) override
	{
		A3DStatus iRet = A3DTreeVisitor::visitEnter(sConnector);
		
		// Get transform connector via transform visitor
		A3DVisitorTransfo* psVisitorTransfo = static_cast<A3DVisitorTransfo*>(m_psContainer->GetVisitorByName("Transformation"));
		A3DTransfoConnector* pConnector = psVisitorTransfo->GetTransfoConnector();
		A3DMatrix4x4 sTransfo;
		pConnector->GetGlobalTransfo(sTransfo);
		delete pConnector;

		for (unsigned int i = 0; i < m_iLevel; i++)
			_tprintf(_T("+ "));

		_tprintf(_T(" (%.3f, %.3f, %.3f)\n"), sTransfo.m_adM[12], sTransfo.m_adM[13], sTransfo.m_adM[14]);

		return iRet;
	}
...

...

Build the project

...

Verify that part locations differ by instance

...

Info

You will see sA3DVisitorContainer.SetTraverseInstance(true) when creating the visitor container. It means that the visitor traverses each instance part.

If you set it as false, just the first part of instances will be traversed.

...

If you refer the Collision sample, you will see a usage of Tree traverse Visitor.

Hence A3DCollisionCompute requires two Representation Item groups to compute collision, it is necessary to get flatten array of Representation Items from the target model file.

...

How-to: Split multi body part into assembly model