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When a thread or stripes textures striped texture is applied on geometry, moiré pattern appears patterns may appear when the zooming out.

This fringe pattern can be avoided by using a decimation filter on the texture.

In order to apply a decimation filter, please use:

Code Block
languagecpp
HPS::TextureOptionsKit::SetDecimationFilter(HPS::Material::Texture::Decimation filter)

Our documentation specify the different options available: Decimation filters.

Please find below an example of the effect of the Mipmap option:To learn more check out our forum post.

Filter off

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Filter on

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