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As a result of the redesign, the units of Face Displacement have changed: The new units are linear, camera independent, and represent a much smaller displacement. The new units are 1/224 in the normalized depth range [0,1]. When calibrating your scene with the new units, it's likely that you will need much larger values than previous versions of Visualize. Any uses of face or vertex displacement may need to be re-tuned to render optimally. This affects the following functions:

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