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In this article, we’re going to describe updating the PRC model file structure using the example of splitting a multi body part into an assembly model.
If you import helloworld.stp in <HOOPS_Exchange_Publish SDK dir>\samples\data\step using HOOPS Demo Viewer (HDV), you will see the Part part has 10 bodies. Through this article, you can split the multi body part into an assembly model including multiple parts.
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Create a derived class of A3DTreeVisitor for this time use case.
Create a derived class of A3DTreeVisitor including
visitEnter
method forA3DPartConnector
Code Block language cpp ... static MY_CHAR acLogFileName[_MAX_PATH * 2]; class bodyOperationVisitor: public A3DTreeVisitor { public: bodyOperationVisitor(A3DVisitorContainer* psContainer = NULL) : A3DTreeVisitor(psContainer) {}; ~bodyOperationVisitor() {}; public: virtual A3DStatus visitEnter(const A3DPartConnector& sConnector) override { A3DStatus iRet = A3DTreeVisitor::visitEnter(sConnector); // My processes return iRet; } }; void traverseModelFile(A3DAsmModelFile* pModelFile) ...
Use the derived
bodyOperationVisitor
class instead ofA3DTessVisitor
in thetraverseModelFile
functionCode Block language cpp ... // Prepare body operation visitor and set to the container bodyOperationVisitor *pBodyOpVisitor = new bodyOperationVisitor(&sA3DVisitorContainer); sA3DVisitorContainer.push(pBodyOpVisitor); ...
Build the project
Make Create break points in the
bodyOperaitonVisitor
class and verify that the class is called during run time
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Thanks to the Implementing functions and timing for splitting multi body part will be the following image: |
Detecting a multi body part and
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splitting the parts
If m_uiRepItemsSize
of the Part Definition is more than 1, it means you have a multi body part.
Add code to detect multi body part and split into individual parts
Code Block language cpp ... public: virtual A3DStatus visitEnter(const A3DPartConnector& sConnector) override { A3DStatus iRet = A3DTreeVisitor::visitEnter(sConnector); // Get the PartDefiniiton data A3DAsmPartDefinitionData sData = sConnector.m_sPartData; // Detect multi body part if (1 < sData.m_uiRepItemsSize) { // It is multi body part } return iRet; } ...
Split the multi body into new parts
Code Block language cpp ... private: int m_iBodyCnt = 0; A3DAsmPartDefinition** m_ppPart; public: virtual A3DStatus visitEnter(const A3DPartConnector& sConnector) override { A3DStatus iRet = A3DTreeVisitor::visitEnter(sConnector); // Get the PartDefiniiton data A3DAsmPartDefinitionData sData = sConnector.m_sPartData; // Detect multi body part if (1 < sData.m_uiRepItemsSize) { m_iBodyCnt = sData.m_uiRepItemsSize; // Create new Parts for each body m_ppPart = new A3DAsmPartDefinition*[m_iBodyCnt]; for (A3DUns32 ui = 0; ui < m_iBodyCnt; ui++) { // Create a new part and set body A3DAsmPartDefinitionData sNewPartData; A3D_INITIALIZE_DATA(A3DAsmPartDefinitionData, sNewPartData); sNewPartData.m_uiRepItemsSize = 1; sNewPartData.m_ppRepItems = &sData.m_ppRepItems[ui]; iRet = A3DAsmPartDefinitionCreate(&sNewPartData, &m_ppPart[ui]); } } return iRet; } ...
Creating an assembly model file
In the above code, when a multi body part is detected, the m_iBodyCnt
member variable is set. The first visitLeave
of Product Occurrence after setting the body count will be the Product Occurrence of the target part.
Add
visitLeave
method of Product Occurrence and create an assembly model including the split parts whenm_iBodyCnt
is more greater than 1.Code Block language cpp ... private: int m_iBodyCnt = 0; A3DAsmPartDefinition** m_ppPart; A3DAsmProductOccurrence* m_pAssyPO = NULL; ... virtual A3DStatus visitLeave(const A3DProductOccurrenceConnector& sConnector) override { A3DStatus iRet = A3D_SUCCESS; // Get the ProductOccurrence (PO) const A3DEntity* pEntity = sConnector.GetA3DEntity(); A3DAsmProductOccurrence* pPO = (A3DAsmProductOccurrence*)pEntity; // Get PO data A3DAsmProductOccurrenceData sData = sConnector.m_sProductOccurrenceData; // Get RootBaseData of the PO A3DRootBaseData sRootBaseData; A3D_INITIALIZE_DATA(A3DRootBaseData, sRootBaseData); A3DRootBaseGet(pPO, &sRootBaseData); // If multi body part if (m_iBodyCnt) { // Create new POs of the new parts A3DAsmProductOccurrence **ppPO; ppPO = new A3DAsmProductOccurrence*[m_iBodyCnt]; for (A3DUns32 ui = 0; ui < m_iBodyCnt; ui++) { // Create new PO A3DAsmProductOccurrenceData sPOData; A3D_INITIALIZE_DATA(A3DAsmProductOccurrenceData, sPOData); sPOData.m_dUnit = sData.m_dUnit; sPOData.m_pLocation = sData.m_pLocation; sPOData.m_pPart = m_ppPart[ui]; iRet = A3DAsmProductOccurrenceCreate(&sPOData, &ppPO[ui]); // Set part name (org name - id) char name[1024]; sprintf_s(name, sizeof(name), "%s - %d", sRootBaseData.m_pcName, ui + 1); A3DRootBaseData sNewBaseData; A3D_INITIALIZE_DATA(A3DRootBaseData, sNewBaseData); sNewBaseData.m_pcName = name; iRet = A3DRootBaseSet(ppPO[ui], &sNewBaseData); } // Create a new assembly PO for split parts A3DAsmProductOccurrenceData sNewPOData; A3D_INITIALIZE_DATA(A3DAsmProductOccurrenceData, sNewPOData); sNewPOData.m_uiPOccurrencesSize = m_iBodyCnt; sNewPOData.m_dUnit = sData.m_dUnit; sNewPOData.m_ppPOccurrences = ppPO; iRet = A3DAsmProductOccurrenceCreate(&sNewPOData, &m_pAssyPO); iRet = A3DRootBaseSet(m_pAssyPO, &sRootBaseData); m_iBodyCnt = 0; } iRet = A3DTreeVisitor::visitLeave(sConnector); return iRet; } ...
Add
visitLeave
method of model file and create a new model file when an assembly model is created in the previous process.Code Block language cpp ... static MY_CHAR acLogFileName[_MAX_PATH * 2]; static A3DAsmModelFile *s_pNewModelFile = NULL; ... virtual A3DStatus visitLeave(const A3DModelFileConnector& sConnector) override { A3DStatus iRet = A3D_SUCCESS; const A3DEntity* pEntity = sConnector.GetA3DEntity(); A3DAsmModelFile* pModelFile = (A3DAsmModelFile*)pEntity; A3DAsmModelFileData sData = sConnector.m_sModelFileData; A3DRootBaseData sRootBaseData; A3D_INITIALIZE_DATA(A3DRootBaseData, sRootBaseData); A3DRootBaseGet(pModelFile, &sRootBaseData); if (m_pAssyPO) { // Create assemly pModelFile A3DAsmModelFileData sModelFileData = sConnector.m_sModelFileData; sModelFileData.m_bUnitFromCAD = sData.m_bUnitFromCAD; sModelFileData.m_dUnit = sData.m_dUnit; sModelFileData.m_eModellerType = kA3DModellerPrc; sModelFileData.m_uiPOccurrencesSize = 1; sModelFileData.m_ppPOccurrences = &m_pAssyPO; iRet = A3DAsmModelFileCreate(&sModelFileData, &s_pNewModelFile); // Set root made data of original model file iRet = A3DRootBaseSet(s_pNewModelFile, &sRootBaseData); m_pAssyPO = NULL; } return iRet; } ...
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If you update a node of model file, it is necessary to update it at end of traversing ( |
Replacing the model file
Apart from the imported model file, a new model file (s_pNewModelFile
) is created in the above code.
After traversing the model file, replace the original model file when the new model file is created.
Code Block language cpp ... traverseModelFile(sHoopsExchangeLoader.m_psModelFile); if (NULL != s_pNewModelFile) { A3DStatus iRet = A3DAsmModelFileDelete(sHoopsExchangeLoader.m_psModelFile); sHoopsExchangeLoader.m_psModelFile = s_pNewModelFile; s_pNewModelFile = NULL; } ...
Build the project
Verify that multi body part is split into assembly model
Multi body parts in assembly model
The above code just supports multi body part model file. If you open the _LandingGear.CATProduct in the '<HOOPS_Exchange_Publish SDK dir>\samples\data\catiaV5\CV5_Landing Gear Model' directory using the HDV, you will see some multi body parts in the assembly model file.
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In an assembly model file, though it is necessary to replace detected multi body part (step 4 in below image) to assembly model (step 6), the timing (step 13) is a bit complicated.
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Prepare member array of struct to keep target POs and assembly models
Code Block language cpp ... #include <sstream> #include <vector> ... class bodyOperationVisitor : public A3DTreeVisitor { ... A3DAsmProductOccurrence* m_pAssyPO = NULL; struct SplitPart { const A3DAsmProductOccurrence *parentPO; A3DAsmProductOccurrence *oldPartPO; A3DAsmProductOccurrence *newAssyPO; }; std::vector<SplitPart> m_aSplitPart; ...
Try to get father PO to check whether the model file is part model file or assembly model file
Code Block language cpp ... virtual A3DStatus visitLeave(const A3DProductOccurrenceConnector& sConnector) override { ... // If multi body part if (m_iBodyCnt) { ... iRet = A3DAsmProductOccurrenceCreate(&sNewPOData, &m_pAssyPO); iRet = A3DRootBaseSet(m_pAssyPO, &sRootBaseData); // Access father PO const A3DAsmProductOccurrence *pParentPO = sConnector.GetProductOccurrenceFather(); // If father PO isn't null, it is assembly model file if (NULL != pParentPO) { // Keep the target POs and created assembly model SplitPart splitPart; splitPart.parentPO = sConnector.GetProductOccurrenceFather(); splitPart.oldPartPO = pPO; splitPart.newAssyPO = m_pAssyPO; m_aSplitPart.push_back(splitPart); m_pAssyPO = NULL; } // No father PO maens that it is part model file m_iBodyCnt = 0; } ...
Replace multi body part to assembly model in proper timing
Code Block language cpp ... virtual A3DStatus visitLeave(const A3DProductOccurrenceConnector& sConnector) override { ... // If multi body part if (m_iBodyCnt) { ... } else { // Check whether current PO is in a targets for (int i = 0; i < m_aSplitPart.size(); i++) { SplitPart splitPart = m_aSplitPart[i]; if (pPO == splitPart.parentPO) { // Find target multi body part PO and replace to assembly PO for (A3DUns32 ui = 0; ui < sData.m_uiPOccurrencesSize; ui++) { if (sData.m_ppPOccurrences[ui] == splitPart.oldPartPO) { sData.m_ppPOccurrences[ui] = splitPart.newAssyPO; break; } } iRet = A3DAsmProductOccurrenceEdit(&sData, pPO); } } } iRet = A3DTreeVisitor::visitLeave(sConnector); return iRet; } ...
Build the project
Verify that multi body parts in the assembly model are split into assembly models
Here is full source code of ImportExport.cpp for this article
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