- Right-click the coordinate system.This can be done either on the Markups pane or the frame in the 3D scene.
- Select Properties to open the Coordinate System dialog box.
- Select the Position tab. (The default selection.)
- Choose one of the two methods shown below to set the orientation of the axis:
a. Select a point in the 3D scene: - Pick a Point - Select an available point on the model. Red dots designate available points on the model. Crosshairs indicate when the pointer is properly positioned over a point.
- Pick a Circle - Select a circle on the model. The circle/arc is highlighted when the pointer is properly positioned for selection. The origin will be set to the circle's center point.
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| If the method you would like to select is already visible in the drop-down menu, you may simply click the Pick button. The Pick button should appear pressed in before you pick an element in the scene. |
Click the desired location in the 3D scene. Click OK to save the orientation and close the dialog box. or b. Offsetting the origin with respect to another coordinate system: - Select a coordinate system from the Relative to drop-down menu. The origin point of the new coordinate system will be offset relative to the origin point of the coordinate system in the Relative To field.
- Enter the number of units you want the origin point offset in the Position X, Position Y, and Position Z fields.
- Click Apply. If necessary, you can change the values and click Apply again.
- When you are satisfied with the results, click OK to save the orientation and close the dialog box.
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| You may cancel a Pick operation by pressing the Esc key. The Global Coordinate System cannot be re-oriented |
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