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Panel
borderColor#23bfde
titleCommands from the Assembly Context Menu
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titleShow/hide parts in a 3D scene
  1. Right-click an object in the assembly tree to open the assembly context menu (or use CTRL+click or SHIFT+click to select multiple objects, then right-click). You can also select a part or parts in the viewport: Right-click a single part; CTRL+right-click multiple parts.
  2. Click Show Only object name or Hide object name.
  3. To display all objects again, right-click Scene (at the top of the assembly tree), then select Show All Parts.
Info
titleNote

A checkmark indicates that the object is displayed.

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titleShow/hide elements in a 2D drawing
  1. Right-click an element in the drawing tree or in the viewport.
  2. Click Show Only object name or Hide object name.
Info
titleNote

To hide/show the entire drawing,right-click Drawing (at the top of the drawing tree), then select Hide Drawings (or Show Drawings).

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titleBring the object back to the center of the viewport
  1. Right-click an object in the assembly tree to open the assembly context menu (or use CTRL+click or SHIFT+click to select multiple objects, then right-click). You can also select a part or parts in the viewport: Right-click a single part; CTRL+right-click multiple parts.
  2. Select Focus.
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titleChange the color of an object
  1. Right-click an object in the assembly tree to open the assembly context menu (or use CTRL+click or SHIFT+click to select multiple objects, then right-click). You can also select a part or parts in the viewport: Right-click a single part; CTRL+right-click multiple parts.
  2. Select Color.
  3. Select either Front and Back...Front..., or Back... to open the Color dialog box.
  4. Click a color swatch or create your own color.
  5. Click OK.
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titleChange the transparency of an object
  1. Right-click an object in the assembly tree to open the assembly context menu (or use CTRL+click or SHIFT+click to select multiple objects, then right-click). You can also select a part or parts in the viewport: Right-click a single part; CTRL+right-click multiple parts.
  2. Select Transparency... to open the Transparency slider box.
  3. Adjust the slider until the object is at the desired transparency. To guide you, the transparency of the object in the scene will reflect, in real-time, the adjustments you make.
  4. Click X to close.
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titleChange the render mode of an object
  1. Right-click an object in the assembly tree to open the assembly context menu (or use CTRL+click or SHIFT+click to select multiple objects, then right-click). You can also select a part or parts in the viewport: Right-click a single part; CTRL+right-click multiple parts.
  2. Select Render Mode to open the rendering flyout menu.
  3. Click the desired render mode.
Info
titleNote

The default render mode setting is Smooth Shading.

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titleChange the display
  1. Open the Display menu on the 3D Document Toolbar. (Click the drop-down arrow to the right of the Display icon to see the menu of commands.)
  2. Click an option to turn on/off display in the viewport.
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titleTransform (or move) an object
  1. Right-click an object in the assembly tree to open the assembly context menu (or use CTRL+click or SHIFT+click to select multiple objects, then right-click). You can also select a part or parts in the viewport: Right-click a single part; CTRL+right-click multiple parts.
  2. Select Transform... to open the Transform dialog box.
  3. Select the Move tab.
     
  4. From the Relative to: drop-down menu, select the coordinate system you want to move with respect to. The default is the current active coordinate system.
  5. In the XY, and Z fields, type the number of units you would like to translate the object along the axes. The units can be positive or negative.
  6. Click Preview to see what the translation will look like. The object will briefly be translated to the new position and then will return to its original location.
  7. Click Apply to save the move. The UNDO and REDO buttons become active.
  8. When you've completed the task, click the CLOSE button.
Info
titleNote

The units used in a translation are the default units set in the 3D Viewer Settings.

Surfaces cannot be translated. You can only translate an assembly, subassembly, or part.

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titleMirror an object
  1. Right-click an object in the assembly tree to open the assembly context menu (or use CTRL+click or SHIFT+click to select multiple objects, then right-click). You can also select a part or parts in the viewport: Right-click a single part; CTRL+right-click multiple parts.
  2. Select Transform... to open the Transform dialog box.
  3. Select the Mirror tab.
     
  4. Select a mirror plane.
  5. From the Relative to: drop-down menu, select the coordinate system you want to move with respect to. The default is the current active coordinate system.
  6. Click Preview to see what the translation will look like. The object will briefly be translated to the new position and then will return to its original location.
  7. Click Apply to save the move. The UNDO and REDO buttons become active.
  8. When you've completed the task, click the CLOSE button.
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titleRotate an object
  1. Right-click an object in the assembly tree to open the assembly context menu (or use CTRL+click or SHIFT+click to select multiple objects, then right-click). You can also select a part or parts in the viewport: Right-click a single part; CTRL+right-click multiple parts.
  2. Select Transform... to open the Transform dialog box.
  3. Select the Rotate tab.
     
  4. Select a rotation axis.
  5. In the Rotation value: box, enter the number of degrees you would like to rotate the object. The value can be positive or negative.
  6. From the Relative to: drop-down menu, select the coordinate system you want to translate with respect to.
  7. Click Preview to see what the translation will look like. The object will briefly be translated to the new position and then will return to its original location.
  8. Click Apply to save the move. The UNDO and REDO buttons become active.
  9. When you've completed the task, click the CLOSE button.
Info
titleNote

Surfaces cannot be rotated. You can only rotate an assembly, part, or subassembly.

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titleTransform an object using handles
  1. Right-click an object in the assembly tree to open the assembly context menu (or use CTRL+click or SHIFT+click to select multiple objects, then right-click). You can also select a part or parts in the viewport: Right-click a single part; CTRL+right-click multiple parts.
  2. Select Transform... to open the Transform dialog box.

     
  3. Click and drag one of the gripper handles to position your part. Dragging a white dot moves the part along an axis; dragging a red dot rotates the part around it's center axis. Yellow direction arrows appear indicating in which direction you can move the plane. Note that the movement is recorded in the Actions box.
     
  4. When you've completed the task, click the CLOSE button.

 

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titleCalculate: Volume
  1. Right-click an object in the assembly tree to open the assembly context menu (or use CTRL+click or SHIFT+click to select multiple objects, then right-click). You can also select a part or parts in the viewport: Right-click a single part; CTRL+right-click multiple parts.
  2. Select Calculate to open the Calculate flyout menu.
  3. Click Volume
  4. In addition to the markup, the Volume Measurement information box will display the volume measurement and give you the opportunity to link the information to a file. 
    1. Optional: Click Copy to copy the data to the Windows clipboard.
    2. Optional: Enter a hyperlink to a file or to a document and user view within the current file.
  5. Click Close to end the command.
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titleCalculate: Surface Area
  1. Right-click an object in the assembly tree to open the assembly context menu (or use CTRL+click or SHIFT+click to select multiple objects, then right-click). You can also select a part or parts in the viewport: Right-click a single part; CTRL+right-click multiple parts.
  2. Select Calculate to open the Calculate flyout menu.
  3. Click Surface Area
  4. In addition to the markup, the Surface Area Measurement information box will display the surface area measurement and give you the opportunity to link the information to a file. 
    1. Optional: Click Copy to copy the data to the Windows clipboard.
    2. Optional: Enter a hyperlink to a file or to a document and user view within the current file.
  5. Click Close to end the command.
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titleCalculate: Center of Mass
  1. Right-click an object in the assembly tree to open the assembly context menu (or use CTRL+click or SHIFT+click to select multiple objects, then right-click). You can also select a part or parts in the viewport: Right-click a single part; CTRL+right-click multiple parts.
  2. Select Calculate to open the Calculate flyout menu.
  3. Click Center of Mass
  4. In addition to the markup, the Center of Mass Measurement information box will display the center of mass measurement and give you the opportunity to link the information to a file. 
    1. Optional: Click Copy to copy the data to the Windows clipboard.
    2. Optional: Enter a hyperlink to a file or to a document and user view within the current file.
  5. Click Close to end the command.
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titleCalculate: Weight
  1. Right-click an object in the assembly tree to open the assembly context menu (or use CTRL+click or SHIFT+click to select multiple objects, then right-click). You can also select a part or parts in the viewport: Right-click a single part; CTRL+right-click multiple parts.
  2. Select Calculate to open the Calculate flyout menu.
  3. Click Weight
  4. In addition to the markup, the Weight Measurement information box will display the weight measurement and give you the opportunity to link the information to a file. 
    1. Optional: Click Copy to copy the data to the Windows clipboard.
    2. Optional: Enter a hyperlink to a file or to a document and user view within the current file.
  5. Click Close to end the command.
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titleCalculate: Minimum Bounding Box

The Minimum Bounding Box calculation finds the dimensions of the smallest box that could surround an object (irrespective of axes alignment).

  1. Right-click an object in the assembly tree to open the assembly context menu (or use CTRL+click or SHIFT+click to select multiple objects, then right-click). You can also select a part or parts in the viewport: Right-click a single part; CTRL+right-click multiple parts.
  2. Select Calculate to open the Calculate flyout menu.
  3. Click Minimum Bounding Box.

  4. In addition to the markup, the Minimum Bounding Box information box will display the dimensions and volume of the box and give you the opportunity to link the information to a file. 
    1. Optional: Click Copy to copy the data to the Windows clipboard.
    2. Optional: Enter a hyperlink to a file or to a document and user view within the current file.
  5. Click Close to end the command. 
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titleCalculate: Axis-Aligned Bounding Box

The Axis-Aligned Bounding Box calculation finds the dimensions of the smallest box that could surround an object where the bounding box is aligned with the X, Y, and Z axes.

  1. Right-click an object in the assembly tree to open the assembly context menu (or use CTRL+click or SHIFT+click to select multiple objects, then right-click). You can also select a part or parts in the viewport: Right-click a single part; CTRL+right-click multiple parts.
  2. Select Calculate to open the Calculate flyout menu.
  3. Click Axis-Aligned Bounding Box.
  4. In addition to the markup, the Axis-Aligned Bounding Box information box will display the dimensions and volume of the box and give you the opportunity to link the information to a file. 
    1. Optional: Click Copy to copy the data to the Windows clipboard.
    2. Optional: Enter a hyperlink to a file or to a document and user view within the current file.
  5. Click Close to end the command. 
Expand
titleRename a part or subassembly
  1. Right-click an object in the assembly tree to open the assembly context menu (or use CTRL+click or SHIFT+click to select multiple objects, then right-click). You can also select a part or parts in the viewport: Right-click a single part; CTRL+right-click multiple parts.
  2. Select Calculate to open the Calculate flyout menu.
  3. Click Rename. In the assembly tree, the name of the object is highlighted.
  4. Enter the new name of the object.
Info
titleNote

You may also change the name from the Properties dialog box of the object.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


Panel
borderColor#23bfde
titleMore Commands
Expand
titleMove a part to a new assembly node
  1. Select the Assembly pane in the Workspace.
  2. Select the object(s) in the tree that you would like to move (or use CTRL+click or SHIFT+click to select multiple objects). You can move either parts or subassemblies.
  3. Drag the objects to the desired assembly node.
Info
titleNote

Assembly nodes are identified in the assembly tree by ; subassembly nodes are identified by ; parts are identified by ; surfaces are identified by .

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titleChoose part or surface picking mode

Right-clicking a model in the 3D scene selects either the part or the surface depending on which picking mode is active.

On the 3D Document Toolbar, click to switch to Part picking mode or click to switch to Surface picking mode.

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titleDisplay and save assembly node properties (metadata)

To view the CAD metadata:

  1. Navigate to an appropriate node in the assembly tree.
  2. Right-mouse click and select Properties.
  3. If metadata exists for this node, it will appear in a three-column (Name, Value, Type) properties dialog box.

Copy

  1. Click the Copy button to copy the metadata shown in the dialog box to the Windows clipboard in Text file format.
  2. Use the Windows paste command (CTRL-V) in your text-friendly application to capture/save the data.

Save

  1. Click the Save button to save the information to a file in one of three different formats: Text (.txt), CSV (.csv), XML (.xml).
  2. Browse and enter the name of the file. The default file name is name of the part node.
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titleApply a part transformation to an existing 3D user view
  1. Click the assembly icon in the browser toolbar to view the Assembly browser pane.
  2. Select an object in the assembly tree (or use CTRL+click or SHIFT+click to select multiple objects).
  3. Right-click to open the assembly context menu
  4. Select Transform... to see the Transform dialog box, then select Move or Rotate.
  5. Enter the appropriate information, click Apply, then OK. You will see the transformation take place in the viewport. See Working with Assemblies and Parts and Assembly Context Menu for details.
  6. Click the Views icon to see the view tree.
  7. Double-click User Views to expand the folder.
  8. To apply geometry information to the view for the first time, right-click the user view item and click Capture Geometry on the flyout menu.
  9. To update the geometry information, expand the user view item to see the Camera and Geometry subcategories in the Views browser pane, and right-click  Geometry. Click Update Geometry on the flyout menu.
Info
titleNote

It is strongly recommended that you create a "startup" view before applying a transformation to any user view.

If you would like the user view to contain only the part transformations and not a camera position, expand the user view item to see the Camera and Geometry subcategories in the Views browser pane, and right-click Camera. Click Remove Camera on the flyout menu.

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titleExplode an assembly
  1. Click the Explode Assembly icon in the 3D toolbar.
  2. Using the Explode Assembly dialog box, specify the type, direction, part(s), and percentage of the transformation.
     
    Type:
    • Linear - All components move in one direction
    • Radial - All components move out from a central axis
    • Spherical - All components move out from a central point.
    Direction - Select the coordinate system and axis (if the using radial or linear explode types). 
  1. Select Parts in the assembly.
    Percentage - Expand or contract the distance between parts in real time.
  2. Click the Create User View button to save the exploded assembly transformation or Cancel to exit the command.

See also Transforms and User Views

Tip
titleHandy Hint

The easiest way to understand transformation types is to try them.