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This fringe pattern can be avoided by using a decimation filter on the texture.
In order to apply a decimation filter, please use:
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HPS::TextureOptionsKit::SetDecimationFilter(HPS::Material::Texture::Decimation filter) |
Our documentation specifies the different options available: Decimation filters.
Please find below an example of the effect of the Mipmap option:To learn more check out our forum post.
Filter off
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Filter on
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