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Some viewing frustums are bounded by hither and yon planes.

The HOOPS https://docs.techsoft3d.com/hps/latest/build/prog_guide/0303_cameras.html (3DF https://docs.techsoft3d.com/3df/latest/build/prog_guide/3dgs/03_2_viewing_modelling_cameras.html ) use “near limit” which is akin to hither and specifies the position of the view frustum near clipping plane. The near limit (nl) is a parametric value from 0 to 1 between the camera position (i.e. nl = 0.0) and the target (i.e. nl = 1.0).

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