You can customize the orientation by specifying a front and an up vector for the model using HPS::Model::SetOrientation
. The navigation cube orients along the model orientation.
https://docs.techsoft3d.com/hps/latest/api_ref/cs/class_h_p_s_1_1_model.html#function-HPS.Model.SetOrientation
When just opening the model in sandbox:
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When setting the orientation as below:
Code Block |
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HPS::Vector up(0, 0, 1);
HPS::Vector front(1, 0, 0);
GetCanvas().GetFrontView().GetAttachedModel().SetOrientation(up, front); |
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Learn more in our forum post.
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