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BoundingBoxMarkup
class extended from MarkupItemSelection event handler
Registering event handler as a Callback
Complete the following steps to add this BoundingBoxMarkup
class to any Sample Model in the Quickstart application:
Launch the Quickstart server and choose any of the sample models
Open the web browser console
Add the following
BoundingBoxMarkup
class by copying it into the console:
Code Block | ||
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//Create bounding box markup item
var BoundingBoxMarkup = /** @class */ (function (_super) {
__extends(BoundingBoxMarkup, _super);
function BoundingBoxMarkup(viewer) {
var _this = _super.call(this) || this;
_this._box = null;
_this._boxVertices = new Communicator.Markup.Shape.CircleCollection();
_this._boxVertexSize = 1.0;
_this._boxWires = new Communicator.Markup.Shape.LineCollection();
_this._viewer = viewer;
return _this;
}
BoundingBoxMarkup.prototype.setVertexSize = function (vertexSize) {
this._boxVertexSize = vertexSize;
this._viewer.markupManager.refreshMarkup();
};
BoundingBoxMarkup.prototype.setWireWidth = function (wireWidth) {
this._boxWires.setStrokeWidth(wireWidth);
this._viewer.markupManager.refreshMarkup();
};
BoundingBoxMarkup.prototype.draw = function () {
if (!this._box) {
return;
}
this._update();
var renderer = this._viewer.markupManager.getRenderer();
renderer.drawCircles(this._boxVertices);
renderer.drawLines(this._boxWires);
};
BoundingBoxMarkup.prototype.setBox = function (box) {
this._box = box.copy();
};
BoundingBoxMarkup.prototype.clearBox = function () {
this._box = null;
};
BoundingBoxMarkup.prototype.setBoxColor = function (color) {
this._boxVertices.setFillColor(color);
this._boxVertices.setStrokeColor(color);
this._boxWires.setStrokeColor(color);
this._viewer.markupManager.refreshMarkup();
};
BoundingBoxMarkup.prototype._update = function () {
this._boxVertices.clear();
this._boxWires.clear();
if (this._box === null) {
return;
}
var view = this._viewer.view;
// create points around the selection
var points = [];
points.push(new Communicator.Point3(this._box.min.x, this._box.max.y, this._box.max.z));
points.push(new Communicator.Point3(this._box.max.x, this._box.max.y, this._box.max.z));
points.push(new Communicator.Point3(this._box.max.x, this._box.min.y, this._box.max.z));
points.push(new Communicator.Point3(this._box.min.x, this._box.min.y, this._box.max.z));
points.push(new Communicator.Point3(this._box.min.x, this._box.max.y, this._box.min.z));
points.push(new Communicator.Point3(this._box.max.x, this._box.max.y, this._box.min.z));
points.push(new Communicator.Point3(this._box.max.x, this._box.min.y, this._box.min.z));
points.push(new Communicator.Point3(this._box.min.x, this._box.min.y, this._box.min.z));
points = points.map((point) => view.projectPoint(point));
// generate vertices from points
var vertices = [];
vertices = points.map((point) => Communicator.Point2.fromPoint3(point));
// add points
vertices.forEach((vertex) => this._boxVertices.addCircle(vertex, this._boxVertexSize));
// create box wireframe
this._boxWires.addLine(vertices[0], vertices[1]);
this._boxWires.addLine(vertices[1], vertices[2]);
this._boxWires.addLine(vertices[2], vertices[3]);
this._boxWires.addLine(vertices[3], vertices[0]);
this._boxWires.addLine(vertices[4], vertices[5]);
this._boxWires.addLine(vertices[5], vertices[6]);
this._boxWires.addLine(vertices[6], vertices[7]);
this._boxWires.addLine(vertices[7], vertices[4]);
this._boxWires.addLine(vertices[0], vertices[4]);
this._boxWires.addLine(vertices[1], vertices[5]);
this._boxWires.addLine(vertices[2], vertices[6]);
this._boxWires.addLine(vertices[3], vertices[7]);
};
return BoundingBoxMarkup;
}(Communicator.Markup.MarkupItem)); |
4. Next, add an event handler that will trigger when a selection is made:
Code Block |
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//Selection function that adds bounding box to selected node
function mySelectionFunc(event) {
var markupManager = hwv.getMarkupManager();
var model = hwv.getModel();
var selection = event.getSelection();
if (selection.isNodeSelection()) {
var partId = selection.getNodeId();
if (model.isNodeLoaded(partId)) {
model.getNodesBounding([partId]).then(function (boundingBox) {
_boundingBoxMarkup.setBox(boundingBox);
_boundingBoxMarkupHandle = hwv.getMarkupManager().registerMarkup(_boundingBoxMarkup);
});
}
}
else {
_boundingBoxMarkup.clearBox();
if (_boundingBoxMarkupHandle !== null) {
hwv.getMarkupManager().unregisterMarkup(_boundingBoxMarkupHandle);
}
}
}; |
5. Now register the event handler:
Code Block |
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//Set callback for selection function
hwv.setCallbacks({
selectionArray: function (events) {
events.forEach((event) => mySelectionFunc(event));
}
}); |
6. Last, initialize a new BoundingBoxMarkup
:
Code Block |
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//Create variables
var _boundingBoxMarkup = new BoundingBoxMarkup(hwv); |
Make a selection on the model. A bounding box should be drawn around the item.
Info |
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For your convenience in doing a single copy-and-paste operation in the Web Viewer, the code above has been consolidated: |
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title | Click to show complete JavaScript to copy-and-paste to web browser console |
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For more information, check out our forum post.
Related content
Learn more about Markup Basics in our official HOOPS Web Viewer documentation.