Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

As a result of the redesign, the units of Face Displacement have changed: The new units are linear, camera independent, and represent a much smaller displacement. The new units are 1/224 in the normalized depth range [0,1]. When calibrating your scene with the new units, it's likely that you will need much larger values than previous versions of Visualize. Any uses of face or vertex displacement may need to be re-tuned to render optimally. This affects the following functions:

...

Changing the near plane of the camera can sometimes fix displacement rendering artifacts.  As stated in our HOOPS Visualize docs under the heading “Changing Changing the Camera Near Plane”:

https://docs.techsoft3d.com/3df/latest/build/prog_guide/3dgs/03_2_viewing_modelling_cameras.html

…by Plane”: “…by default, Visualize will automatically adjust the near clipping plane to be as close to the camera target as possible possible” but this may not yield the best rendering results.  Try changing the camera near plane by small incremental amounts both in the positive and negative direction, for example, +/-0.01 or even by +/0.001.

...