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CAE-529 Add support for Ambient Occlusion in C3
Added support for Ambient Occlusion (AO) in C3. This enables a more advanced shading technique that calculates how exposed each point in a scene is to ambient lighting.
Added new class AmbientOcclusion
to control usage of AO. Currently you can enable/disable the effect, as well as control the screenProportionalRadius
, which is the distance from the pixel C3 will look for occluding objects. This radius controls the amount of AO effect, and can be tuned to fit the type of models used.
To enable Ambient Occlusion, do the following:
myView.ambientOcclusion.enable = true
Below you can see an example of the same model with and without AO:
Note: The AO in C3 4.5 is an initial version with some known rendering artifacts. We will improve the visual quality of the AO effect in subsequent releases.
CAE-336 Custom positioning of navigation cube, color legends and info box
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