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This is a very simple HPS sample to create a shell using Physically Based Rendering (or PBR).
PBR uses UV source parameterization and expects explicit parameterization of the shells using such a material. More details are available about PBR and related properties under the Materials documentation.
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This is a very simple 3DF sample function to create a shell using Physically Based Rendering (or PBR).
PBR uses UV source parameterization and expects explicit parameterization of the shells using such a material. More details are available about PBR and related properties under the Materials documentation.
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