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CAE-235 Optimized cee::exp::ExportConstantRemoteModel to use more optimal chunks

Added a better spatial partitioning algorithm for CUG models. This will result in a better LOD generation and a better front-to-back streaming of the ConstantRemoteModel.

CAE-204 Added cee::ug::VectorSettings::drawMaxCount to limit the number of vectors drawn

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CAE-163 Added settings for OverlayColorLegend Marker spacing and height

See ug::ScalarSettings::setColorMarkerBoxHeight() and setColorMarkerVerticalMargin() for more info.

CAE-143 C#: Add CeeApp component to distribution

CAE-136 Improve scalar mapping for color mappers with very uneven levels

Added a setting which enables a non-linear mapping of scalar result to the texture used for scalar mapping on the model (fringes). This setting will enable equal amount of texture pixels for each level. This will ensure that legends with very uneven levels (e.g. large range but then some very small level around key value ranges) gets a much better scalar mapping.

Use ug::ScalarSettings::setForceUniformTextureLevels(true) to enable this feature.

CAE-118 Find the specific key result values and its node and element ID

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