Version C3 4.1.0
Bug
CAE-231 QueryGlobalNodePositionsForFrames and QueryNodeScalarResult do not work as expected for mode shape animations
CAE-221 CUG LowRes models are sometimes streaming slower than expected
CAE-220 cee.ug.HitItem.nodePosition is not correct for mode shape animations
CAE-213 Picked node ids are not reported correctly if displacements are used
CAE-205 cee.ug.PartSettings.opacity has no effect on mesh edges
Feature
CAE-230 Add support for manual placement (offset) of cee.mrk.PartLabels
Labels can be interactively positioned with e.g. the mouse. See documentation of cee.mrk.PartLabels.setLabelOffsetPosition() for an example on how to do this.
CAE-229 Added cee.ug.QueryNodeInfo to get information about node(s) based on node ids
CAE-208 Optimized streaming of many parts (>10k) in RemoteModel
CAE-207 Add support for updating and deleting individual labels in mrk.PartLabels
CAE-206 Added an error callback for executePartQuery and executeCuttingPlaneQuery
CAE-204 Added ug.VectorSettings.drawMaxCount to limit the number of vectors drawn
This feature can be used as a replacement for the drawSkipBy and is easier to provide a good default value.
CAE-202 Get and set view matrix in Camera to be able to sync views
CAE-193 Show assertion errors in console, not only modal dialog
CAE-177 Official support for embedded or static hosted CUG bundles in C3
C3 4.0 (CAE-119) added a technical preview of the support for CUG bundles. This versions add official support for loading CUG bundles in the ConstantRemoteModel.
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Loading remote bundles, typically served as a static resource, can be done using ConstantRemoteModel.openRemoteBundle()
.
Local CUG bundles must be loaded/read by the client code, and can then be passed on to ConstantRemoteModel
using ConstantRemoteModel.openLocalBundle()
.
CAE-26 Result Calculator: Create multiple calculator instances with initString
The Result Calculator Framework (CRC) has been refactored to support multiple calculator instances from a single calculator (dll/so/dylib).
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