...
Code Block | ||
---|---|---|
| ||
const A3DUns32 NUM_VALID_SURFACES = 0; // All surfaces are converted
A3DUns32 ACCEPTED_SURFACES[NUM_VALID_SURFACES] = {};
const A3DUns32 NUM_VALID_CURVES = 0; // All curves are converted
A3DUns32 ACCEPTED_CURVES[NUM_VALID_CURVES] = {};
sCopyAndAdaptBrepModelData.m_dTol = 0.; // Keep the model tolerance
sCopyAndAdaptBrepModelData.m_bUseSameParam = false;
sCopyAndAdaptBrepModelData.m_bForceComputeUV = true;
sCopyAndAdaptBrepModelData.m_bForceCompute3D = true;
sCopyAndAdaptBrepModelData.m_bSplitFaces = true;
sCopyAndAdaptBrepModelData.m_bSplitClosedFaces = true;
sCopyAndAdaptBrepModelData.m_bDeleteCrossingUV = true;
sCopyAndAdaptBrepModelData.m_bAllowUVCrossingSeams = false;
sCopyAndAdaptBrepModelData.m_bForceDuplicateGeometries = true;
sCopyAndAdaptBrepModelData.m_bClampTolerantUVCurvesInsideUVDomain = false;
sCopyAndAdaptBrepModelData.m_bContinueOnError = false;
sCopyAndAdaptBrepModelData.m_uiAcceptableSurfacesSize = NUM_VALID_SURFACES;
sCopyAndAdaptBrepModelData.m_puiAcceptableSurfaces = &ACCEPTED_SURFACES[0];
sCopyAndAdaptBrepModelData.m_uiAcceptableCurvesSize = NUM_VALID_CURVES;
sCopyAndAdaptBrepModelData.m_puiAcceptableCurves = &ACCEPTED_CURVES[0]; |
...