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The same result can be reproduced by calling the AdaptAndReplace or CopyAndAdapt functions, as shown in the BrepAdaptor sample, with the following parameters:
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const A3DUns32 NUM_VALID_SURFACES = 0; // All surfaces are converted A3DUns32 ACCEPTED_SURFACES[NUM_VALID_SURFACES] = {}; const A3DUns32 NUM_VALID_CURVES = 0; // All curves are converted A3DUns32 ACCEPTED_CURVES[NUM_VALID_CURVES] = {}; sCopyAndAdaptBrepModelData.m_dTol = 0.; // Keep the model tolerance sCopyAndAdaptBrepModelData.m_bUseSameParam = false; sCopyAndAdaptBrepModelData.m_bForceComputeUV = true; sCopyAndAdaptBrepModelData.m_bForceCompute3D = true; sCopyAndAdaptBrepModelData.m_bSplitFaces = true; sCopyAndAdaptBrepModelData.m_bSplitClosedFaces = true; sCopyAndAdaptBrepModelData.m_bDeleteCrossingUV = true; sCopyAndAdaptBrepModelData.m_bAllowUVCrossingSeams = false; sCopyAndAdaptBrepModelData.m_bForceDuplicateGeometries = true; sCopyAndAdaptBrepModelData.m_bContinueOnError = false; sCopyAndAdaptBrepModelData.m_uiAcceptableSurfacesSize = NUM_VALID_SURFACES; sCopyAndAdaptBrepModelData.m_puiAcceptableSurfaces = &ACCEPTED_SURFACES[0]; sCopyAndAdaptBrepModelData.m_uiAcceptableCurvesSize = NUM_VALID_CURVES; sCopyAndAdaptBrepModelData.m_puiAcceptableCurves = &ACCEPTED_CURVES[0]; |